100+ Important Computer Graphics MCQ

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Are you ready to test your knowledge of computer graphics or preparing for exams? Dive into the world of computer graphics MCQs, where each question challenges your understanding and sharpens your skills in this dynamic field.

In brief, computer graphics MCQs cover a wide array of topics, from fundamental concepts to advanced techniques. Whether you’re familiarizing yourself with rendering algorithms or exploring the principles of 3D modeling, these multiple-choice questions offer a comprehensive review of essential knowledge in computer graphics.

Alright, so we’ve barely scratched the surface with these questions about computer graphics. There’s a whole world out there just waiting for us to dive in! And guess what? So, let’s gear up for an awesome ride into the heart of computer graphics multiple choice questions. It’s gonna be way cooler than just ticking boxes on a quiz — promise you that!

5 Important Computer Graphics MCQ

Top 100 Computer Graphics MCQ

Here you will get to choose 1 correct option out of 4 options and show the correct answer because it provides Computer graphics mcq with answers.

Top 20 multiple computer graphics multiple choice questions.

1. What does RGB stand for in the context of computer graphics?

a. Red, Green, Blue
b. Realistic Graphics Board
c. Resolution, Gamma, Brightness
d. Rendering Graphics Buffer

2. Which programming language is commonly used for graphics programming?

a. OpenGL
b. Python
c. Java
d. C++

3. What is the purpose of the Z-buffer in computer graphics?

a. To store depth information of objects
b. To store texture coordinates
c. To store lighting information
d. To store color information

4. Which rendering technique simulates the way light interacts with surfaces in the real world?

a. Ray tracing
b. Rasterization
c. Radiosity
d. Shadow mapping

5. What does CAD stand for in the context of computer graphics?

a. Computer-Aided Design
b. Centralized Animation Database
c. Computerized Artistic Drawing
d. Creative Animation Development

6. Which graphical file format supports lossless compression and is commonly used for storing high-quality images?

a. PNG (Portable Network Graphics)
b. JPEG (Joint Photographic Experts Group)
c. GIF (Graphics Interchange Format)
d. BMP (Bitmap)

7. What is the purpose of anti-aliasing in computer graphics?

a. To reduce jagged edges in rendered images
b. To add motion blur to animations
c. To apply texture mapping to objects
d. To simulate depth of field

8. Which term refers to the process of converting 3D models into a series of 2D images for display?

a. Rendering
b. Animation
c. Modeling
d. Texturing

9. What is the term for a polygon with five sides in computer graphics?

a. Pentagon
b. Hexagon
c. Octagon
d. Polygon

10. Which type of graphics processing unit (GPU) architecture is commonly used for real-time rendering in video games?

a. Rasterization-based
b. Ray tracing-based
c. Hybrid
d. Vector-based

11. What is the purpose of a shader in computer graphics?

a. To define how light interacts with surfaces
b. To create 3D models
c. To apply textures to objects
d. To simulate physics in animations

12. What does GPU stand for in the context of computer graphics?

a. Graphics Processing Unit
b. General Processing Unit
c. Graphics Program Utility
d. General Program Utility

13. Which term refers to the process of converting analog signals into digital signals for computer processing?

a. Digitization
b. Sampling
c. Rendering
d. Interpolation

14. Which graphical file format supports lossy compression and is commonly used for photographs and web images?

a. JPEG (Joint Photographic Experts Group)
b. PNG (Portable Network Graphics)
c. GIF (Graphics Interchange Format)
d. BMP (Bitmap)

15. What is the term for a set of coordinates that defines the shape of a 3D object in computer graphics?

a. Vertex
b. Edge
c. Polygon
d. Texture

16. Which technique is used to create the illusion of depth in computer graphics by simulating how objects appear smaller in the distance?

a. Perspective projection
b. Orthographic projection
c. Isometric projection
d. Oblique projection

17. What is the term for the process of determining which objects are visible in a scene and which are hidden behind others?

a. Hidden surface removal
b. Rendering
c. Clipping
d. Shading

18. Which term refers to the process of creating a sequence of images to simulate motion in computer graphics?

a. Animation
b. Rendering
c. Modeling
d. Texture mapping

19. Which term refers to the process of blending colors together to create a smooth transition between different shades?

a. Color interpolation
b. Shading
c. Anti-aliasing
d. Texture mapping

20. Which term refers to the process of applying a two-dimensional image to the surface of a 3D object in computer graphics?

a. Texture mapping
b. Shading
c. Clipping
d. Rendering

Chapter-wise computer graphics MCQs, so that you can prepare better for your exams in last minutes.

1. Introduction and application

1. What is the primary function of a raster-scan display in computer graphics?

a. Display images by scanning pixels
b. Render 3D models
c. Print hard copies
d. Capture input from devices

2. Which type of display device uses beams of electrons to create images?

a. Raster-scan display
b. Vector display
c. LCD
d. LED

3. What is the main advantage of vector displays?

a. Scale images without loss
b. High-resolution output
c. Affordable
d. Support color rendering

4. What are devices used to create physical copies of digital images?

a. Hard copy devices
b. Input devices
c. Display architectures
d. Rendering devices

5. How are input devices utilized in computer graphics?

a. Capture user interactions
b. Display images
c. Print hard copies
d. Render 3D models

6. In which field is computer graphics commonly used in medicine?

a. Medical imaging
b. Civil engineering
c. Graphic design
d. Animation

7. How are computer graphics applied in engineering?

a. Visualize and analyze structures
b. Create digital artwork
c. Develop video games
d. Produce animated films

8. What role does computer graphics play in art?

a. Create digital illustrations
b. Design architectural structures
c. Assist in medical imaging
d. Enable virtual reality

9. What is virtual reality (VR)?

a. Simulated environment
b. Three-dimensional images
c. Photorealistic rendering
d. Scanning physical objects

10. How is computer graphics utilized in virtual reality?

a. Create immersive environments
b. Analyze medical imaging
c. Design architectural structures
d. Render high-quality images

Advantages and disadvantages of computer graphics

2. Scan‐Conversion

1. What is the process of converting a point into its corresponding pixel on a screen called?

a. Scan-converting a point
b. Point rendering
c. Pixelation
d. Pixel conversion

2. Which algorithm is used for scan-converting a straight line and is based on floating-point arithmetic?

a. DDA Line Algorithm
b. Bresenham’s Line Algorithm
c. Mid-Point Circle Algorithm
d. Mid-Point Ellipse Algorithm

3. Which algorithm is preferred for scan-converting a straight line due to its efficiency in integer arithmetic?

a. DDA Line Algorithm
b. Bresenham’s Line Algorithm
c. Mid-Point Circle Algorithm
d. Mid-Point Ellipse Algorithm

4. Which algorithm is used for scan-converting a circle and is based on the properties of a midpoint and decision parameters?

a. Mid-Point Circle Algorithm
b. Mid-Point Ellipse Algorithm
c. DDA Line Algorithm
d. Bresenham’s Line Algorithm

5. Which algorithm is used for scan-converting an ellipse and is based on the properties of a midpoint and decision parameters?

a. Mid-Point Ellipse Algorithm
b. Mid-Point Circle Algorithm
c. DDA Line Algorithm
d. Bresenham’s Line Algorithm

6. In scan-converting a straight line using the DDA algorithm, what is the slope of the line if the change in y-coordinate is greater than the change in x-coordinate?

a. Slope is greater than 1
b. Slope is less than 1
c. Slope is equal to 1
d. Slope is undefined

7. In Bresenham’s Line Algorithm, what is the decision parameter used to determine which pixel to plot next?

a. d
b. dx
c. dy
d. d1

8. Which algorithm is preferred for scan-converting a circle due to its efficiency in integer arithmetic?

a. Bresenham’s Circle Algorithm
b. Mid-Point Circle Algorithm
c. DDA Line Algorithm
d. Mid-Point Ellipse Algorithm

9. In the Mid-Point Circle Algorithm, what is the decision parameter used to determine the next pixel?

a. d
b. dx
c. dy
d. d1

10. Which algorithm is used for scan-converting an ellipse and is derived from the Mid-Point Circle Algorithm?

a. Mid-Point Ellipse Algorithm
b. Mid-Point Circle Algorithm
c. DDA Line Algorithm
d. Bresenham’s Line Algorithm

3. Two –Dimensional Transformations

1. What is the process of moving an object along the x and y axes called in two-dimensional transformations?

a. Translation
b. Rotation
c. Scaling
d. Reflection

2. Which transformation involves changing the size of an object in two-dimensional graphics?

a. Scaling
b. Translation
c. Rotation
d. Reflection

3. What transformation involves rotating an object about a specified point in two-dimensional graphics?

a. Rotation
b. Translation
c. Scaling
d. Reflection

4. What transformation involves mirroring an object across a specified axis in two-dimensional graphics?

a. Reflection
b. Translation
c. Rotation
d. Scaling

5. Which transform involves skewing an object along the x or y axis in two-dimensional graphics?

a. Shear
b. Translation
c. Rotation
d. Scaling

6. What is the process of combining multiple transformations into a single transformation called in two-dimensional graphics?

a. Composite transformation
b. Translation
c. Rotation
d. Scaling

7. What term refers to the process of converting objects from their world coordinates to screen coordinates in two-dimensional graphics?

a. Viewing transformation
b. Projection
c. Clipping
d. Composite transformation

8. Which line-clipping algorithm divides the clipping window into nine regions in two-dimensional graphics?

a. Cohen-Sutherland
b. Liang-Barsky
c. Cyrus-Beck
d. Nicholl-Lee-Nicholl

9. What is the process of moving an object in three-dimensional space along the x, y, and z axes called?

a. Translation
b. Rotation
c. Scaling
d. Reflection

10. Which transformation involves changing the size of an object in three-dimensional graphics?

a. Scaling
b. Translation
c. Rotation
d. Reflection

11. Which transformation involves rotating an object about a specified axis in three-dimensional graphics?

a. Rotation
b. Translation
c. Scaling
d. Reflection

12. What transformation involves mirroring an object across a specified plane in three-dimensional graphics?

a. Reflection
b. Translation
c. Rotation
d. Scaling

13. Which transform involves skewing an object along multiple axes in three-dimensional graphics?

a. Shear
b. Translation
c. Rotation
d. Scaling

14. What is the process of combining multiple transformations into a single transformation called in three-dimensional graphics?

a. Composite transformation
b. Translation
c. Rotation
d. Scaling

15. What term refers to the process of converting objects from their world coordinates to screen coordinates in three-dimensional graphics?

a. Viewing transformation
b. Projection
c. Clipping
d. Composite transformation

16. Which projection concept involves mapping points from a three-dimensional scene onto a two-dimensional plane without any depth perception?

a. Orthographic projection
b. Parallel projection
c. Perspective projection
d. Isometric projection

Importance of computer grahics

17. Which line-clipping algorithm is preferred for its efficiency and simplicity in three-dimensional graphics?

a. Cohen-Sutherland
b. Liang-Barsky
c. Cyrus-Beck
d. Nicholl-Lee-Nicholl

18. What is the process of determining which objects in a three-dimensional scene are visible and which are hidden from view?

a. Hidden surface removal
b. Clipping
c. Rendering
d. Shading

19. Which type of transformation involves combining translation, rotation, and scaling operations in a single step?

a. Composite transformation
b. Projection
c. Shear
d. Reflection

20. What term refers to the process of mapping a three-dimensional scene onto a two-dimensional screen while maintaining perspective?

a. Perspective projection
b. Orthographic projection
c. Parallel projection
d. Isometric projection

4. Curve Modeling

1. What type of curve modeling technique uses mathematical equations to define curves in computer graphics?

a. Splines
b. Parametric cubic curves
c. Bezier curves
d. Non-parametric curves

2. Which curve modeling technique allows for smooth curves defined by a series of control points in computer graphics?

a. Splines
b. Bezier curves
c. Parametric cubic curves
d. B-Splines

3. What are the two common types of parametric cubic curves used in computer graphics?

a. Catmull-Rom splines and Hermite splines
b. Cubic Hermite splines and Bezier curves
c. Bezier curves and B-Splines
d. B-Splines and NURBS

4. What type of curve modeling technique is defined by a set of control points and interpolation functions in computer graphics?

a. Parametric cubic curves
b. Bezier curves
c. B-Splines
d. Splines

5. Which curve modeling technique uses Bernstein polynomials to define curves in computer graphics?

a. Parametric cubic curves
b. Bezier curves
c. Splines
d. B-Splines

6. What is the purpose of control points in curve modeling?

a. Define the shape of the curve
b. Define the color of the curve
c. Define the texture of the curve
d. Define the thickness of the curve

7. Which curve modeling technique allows for the manipulation of individual control points to adjust the shape of the curve?

a. Parametric cubic curves
b. Splines
c. Bezier curves
d. B-Splines

8. What is the degree of a Bezier curve defined by?

a. The number of control points minus one
b. The number of control points plus one
c. The number of control points
d. The number of segments

9. What type of curve modeling technique is commonly used for creating smooth curves in computer graphics?

a. Parametric cubic curves
b. Bezier curves
c. Splines
d. B-Splines

Advantages of Homogeneous Coordinates in Computer Graphics

10. What is the primary advantage of using Bezier curves in curve modeling?

a. Flexibility in defining complex shapes
b. Ease of manipulation with control points
c. Ability to create precise curves
d. Efficiency in rendering

For you: Top 100 Computer Graphics Viva Questions

5. Surface modeling

1. What type of surface modeling technique uses a collection of polygons to represent a surface in computer graphics?

a. Vertex table
b. Polygon surface
c. Edge table
d. Polygon table

Computer Graphics Input Devices

2. Which data structure stores information about the vertices of polygons in surface modeling?

a. Edge table
b. Polygon surface
c. Polygon table
d. Vertex table

3. What data structure stores information about the edges of polygons in surface modeling?

a. Vertex table
b. Polygon surface
c. Edge table
d. Polygon table

4. Which data structure stores information about the polygons and their attributes in surface modeling?

a. Edge table
b. Vertex table
c. Polygon surface
d. Polygon table

5. What term refers to a vector that is perpendicular to a surface and indicates its spatial orientation in surface modeling?

a. Surface normal
b. Vertex normal
c. Edge normal
d. Polygon normal

6. Which type of surface modeling technique uses a list of vertices and their connectivity information to define the surface?

a. Polygon surface
b. Vertex table
c. Edge table
d. Polygon table

7. What does a vertex table contain in surface modeling?

a. Edges and their connectivity
b. Vertices and their coordinates
c. Polygons and their attributes
d. Surface normals

8. What does an edge table contain in surface modeling?

a. Vertices and their coordinates
b. Polygons and their attributes
c. Edges and their connectivity
d. Surface normals

9. What does a polygon table contain in surface modeling?

a. Polygons and their attributes
b. Edges and their connectivity
c. Vertices and their coordinates
d. Surface normals

10. What is the purpose of surface normals in surface modeling?

a. Indicate the spatial orientation of surfaces
b. Define the color of surfaces
c. Determine the transparency of surfaces
d. Specify the texture of surfaces

6. Visible Surface Determination

1. What type of technique determines the visibility of surfaces based on their representation in the image space in computer graphics?

a. Object Space techniques
b. Back Face Detection
c. Z-Buffer
d. Image Space techniques

2. Which technique detects and removes the surfaces that are not visible from the camera viewpoint in computer graphics?

a. Back Face Detection
b. Z-Buffer
c. A-Buffer
d. Scan-Line method

3. What technique is used to determine the visibility of surfaces by comparing their depth values in computer graphics?

a. A-Buffer
b. Back Face Detection
c. Z-Buffer
d. Scan-Line method

4. Which technique stores depth values for each pixel in a buffer to determine surface visibility in computer graphics?

a. A-Buffer
b. Z-Buffer
c. Back Face Detection
d. Scan-Line method

5. Which technique breaks down the screen into horizontal scan lines and processes each line separately to determine surface visibility in computer graphics?

a. A-Buffer
b. Back Face Detection
c. Scan-Line method
d. Z-Buffer

6. What type of technique determines the visibility of surfaces based on their representation in the object space in computer graphics?

a. Image Space techniques
b. Object Space techniques
c. Back Face Detection
d. Z-Buffer

7. Which technique identifies and removes surfaces that are facing away from the camera viewpoint in computer graphics?

a. Z-Buffer
b. A-Buffer
c. Back Face Detection
d. Scan-Line method

8. What technique is used to determine the visibility of surfaces by sorting them based on their distance from the camera viewpoint in computer graphics?

a. Z-Buffer
b. A-Buffer
c. Back Face Detection
d. Scan-Line method

9. Which technique stores additional information such as transparency and color for each pixel to determine surface visibility in computer graphics?

a. Z-Buffer
b. Back Face Detection
c. Scan-Line method
d. A-Buffer

Logical Input Devices In Computer Graphics

10. Which technique is commonly used for real-time rendering of 3D scenes due to its efficiency in determining surface visibility in computer graphics?

a. Z-Buffer
b. A-Buffer
c. Back Face Detection
d. Scan-Line method

7. Illumination and Surface Rendering methods

1. Which algorithms are used to simulate ambient, diffuse, and specular reflections in computer graphics?

a. Constant, Gouraud, and Phong shading models
b. Gouraud, Phong, and Constant shading models
c. Phong, Constant, and Gouraud shading models
d. Ambient, Diffuse, and Specular shading models

2. Which shading model calculates the illumination at each vertex of a polygon and interpolates the values across the polygon’s surface?

a. Phong shading model
b. Gouraud shading model
c. Constant shading model
d. Ambient shading model

3. Which shading model calculates the illumination at each pixel on the polygon’s surface in computer graphics?

a. Constant shading model
b. Gouraud shading model
c. Phong shading model
d. Ambient shading model

4. Which shading model assigns a single color to each polygon, regardless of its orientation or lighting conditions?

a. Gouraud shading model
b. Constant shading model
c. Phong shading model
d. Ambient shading model

5. Which shading model calculates the illumination at each vertex and applies it to the entire polygon uniformly in computer graphics?

a. Constant shading model
b. Phong shading model
c. Gouraud shading model
d. Ambient shading model

6. What is the primary advantage of the Phong shading model over the Gouraud shading model?

a. Produce realistic highlights and reflections
b. Faster rendering performance
c. Simplicity in implementation
d. Handle complex scenes more efficiently

7. Which shading model is most commonly used for rendering smooth surfaces with realistic highlights and reflections in computer graphics?

a. Gouraud shading model
b. Constant shading model
c. Ambient shading model
d. Phong shading model

8. Which shading model calculates the illumination at each vertex and interpolates the values across the polygon’s surface using linear interpolation?

a. Constant shading model
b. Phong shading model
c. Gouraud shading model
d. Ambient shading model

9. Which shading model calculates the illumination at each pixel on the polygon’s surface using an interpolation of normals and colors?

a. Phong shading model
b. Gouraud shading model
c. Constant shading model
d. Ambient shading model

10. Which shading model assigns a single color to each polygon, regardless of its orientation or lighting conditions, resulting in a flat appearance?

a. Constant shading model
b. Gouraud shading model
c. Phong shading model
d. Ambient shading model

8. Introduction to Open GL

1. What is OpenGL primarily used for in computer graphics?

a. Creating interactive user interfaces
b. Processing audio signals
c. Rendering 2D and 3D graphics
d. Analyzing data sets

2. In OpenGL, what type of functions are used to handle events such as mouse clicks and keyboard inputs?

a. Callback functions
b. Color commands
c. Drawing functions
d. Viewing functions

3. Which commands are used in OpenGL to specify the color of objects or background?

a. Drawing pixels
b. Color commands
c. Callback functions
d. Viewing commands

4. What OpenGL function is used to draw individual pixels on the screen?

a. Color commands
b. Callback functions
c. Lighting commands
d. Drawing pixels

5. Which OpenGL function is used to draw lines between specified points?

a. Drawing pixels
b. Color commands
c. Drawing lines
d. Lighting commands

6. In OpenGL, what function is used to draw polygons with multiple vertices?

a. Drawing polygons
b. Drawing lines
c. Color commands
d. Lighting commands

7. What term refers to the process of defining the perspective and position of the camera in OpenGL?

a. Viewing
b. Lighting
c. Callback functions
d. Color commands

8. In OpenGL, what refers to the simulation of light and its effects on objects in the scene?

a. Viewing
b. Lighting
c. Callback functions
d. Color commands

9. Which function in OpenGL is used to specify the position and properties of light sources in the scene?

a. Lighting commands
b. Color commands
c. Viewing commands
d. Callback functions

10. What function in OpenGL is used to create a virtual camera and define the perspective for viewing the scene?

a. Lighting commands
b. Color commands
c. Viewing commands
d. Callback functions

Conclusion

In conclusion, navigating the realm of Computer Graphics through these multiple-choice questions has been an enriching journey, offering essential insights into this dynamic field. From understanding the core principles of rendering and modeling to grasping the intricacies of animation and visual effects, these questions have provided a solid foundation for students at the bachelor level.

As you continue your academic journey, remember that the world of Computer Graphics is vast and continually evolving. Embrace the challenges and opportunities that come your way, and never cease to explore and innovate in this captivating domain. Keep learning, keep growing, and let your passion for visual computing propel you toward new heights of creativity and achievement.

100+ Important Computer Graphics MCQ

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